Howdy! I'm still trying to catch up with what happened in the recent weeks, and this one is old. About four weeks ago, the crew from Phobos released Phobos Build 27. For those unfamiliar with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is entirely open-source. Here are the updates from Phobos Build 27:
You can check more information about Phobos by visiting its topic at the PPM Forums and their GitHub profile. Phobos is downloadable at This Address. And this is all for today! Enjoy Phobos and provide your feedback about it so it can get better.
Quote:
Phobos development build 27 is up! Changes compared to build 26:
New:
Vanilla fixes:
Phobos fixes:
New:
- Shrapnel enhancement (by secsome)
- EnemyUIName= Now also works for other TechnoTypes (by Otamaa)
- DestroyAnim&DestroySound for TerrainTypes (by Otamaa)
- Weapons fired on warping in / out (by Starkku)
- Storage.TiberiumIndex for customizing resource storage in structures (by FS-21)
- Grinder improvements & customizations (by Starkku)
- Attached animation position customization (by Starkku)
- Trigger Action 505 for Firing at specified location (by FS-21)
- Trigger Action 506 for Firing at waypoint (by FS-21)
- New ways for self-killing objects under certaing cases (by FS-21)
- ForceWeapon.Naval.Decloacked for overriding uncloaked underwater attack behavior (by FS-21)
- Shared Ammo for transports to passengers (by FS-21)
- Additional critical hit logic customizations (by Starkku)
- Laser trails for VoxelAnims (by Otamaa)
Vanilla fixes:
- Fixed AI Aircraft docks bug when Ares tag [GlobalControls]>AllowParallelAIQueues=no is set (by FS-21)
- Fixed jumpjet units that are Crashable not crashing to ground properly if destroyed while being pulled by a Locomotor warhead (by Starkku)
Phobos fixes:
- Improved shield behavior for forced damage (by Uranusian)
- Fixed SplashList animations playing when a unit is hit on a bridge over water (by Uranusian)
- Fixed shielded objects not decloaking if shield takes damage (by Starkku)
- Fixed critical hit animation playing even if no critical hits were dealt due to Crit.Affects or ImmuneToCrit settings (by Starkku)
- Fixed a possible crash involving unit DestroyAnim (by secsome)
- Fixed negative superweapon RechargeTime incorrectly showing in tooltip (by secsome)
- Fixed incorrect object health checks in Phobos-introduced AI attack script actions (by Uranusian)
- Fixed Layer.UseObjectLayer to work correctly on animations (by Starkku)
- Fixed Shield.Penetrate not being affected by Shield.AffectTypes (by Starkku)
- Fixed target evaluation not always using correct armor type for shielded units (by Starkku)
You can check more information about Phobos by visiting its topic at the PPM Forums and their GitHub profile. Phobos is downloadable at This Address. And this is all for today! Enjoy Phobos and provide your feedback about it so it can get better.