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Ares 3.0p1 has been released!

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Hi everyone!AlexB, the leader of Ares, has secretly published a new version of Ares called Ares 3.0p1 some days ago. Thanks for twistedconversion for catching that tip. For those who are not acquainted with it, Ares extends the modding features from Yuri's Revenge. It is a must-use to all YR modders out there. Here are the official words about Ares 3.0p1:

Quote:
Release notes:
This is a service release for Ares 3.0 that fixes some issues in a backward-compatible way: savegames of version 3.0 are still supported.
Changelog:

Ares fixes:
* VehicleThief and CanDrive code interfering with infantry Enter action fixed
* Vehicles spuriously cloning from non-cloning facilities fixed
* Fixed Inhibitors, which could be abused using temporary one-sided alliances
* No longer allow Firestorm and Battery super weapons to stay active indefinitely
* Fixed wrong recharge time used when setting draining superweapon on hold
* Vehicles no longer disappear when entering tunnels of allied players
* Support docking Harvesters on other sides than the east of a DockUnload structure
* Only warn about an EMP attack if the warhead is Malicious=yes
* In campaign missions, allow all player-controlled houses to enter occupied buildings
* Fixed dollar sign format specifiers when reading integers from INIs
* Do not log prerequisites being set to "none" as parser errors

Original game fixes:
* Fix for units using the Hover locomotor to move up cliffs
* Fixed a crash that happened because of stale pointers being kept around
* Potential fix for crashes because of damage dealing building animations
* Revealing production displays nothing else than the production cameo if there is one
* One memory management bug when closing the game fixed


If you are curious about Ares, visit the Forums to obtain further information about it. You can grab the latest version of Ares by clicking Here. That's all folks! Stay tuned at PPM for more news coverage on Ares!

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