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Kratos 6.12 has been released!

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Hello everyone! Reinforcements have arrived from Kratos as Kratos Build 6.12 has been recently released by their team. Kratos is a Chinese solution that extends the modding features from Red Alert 2: Yuri's Revenge with Ares and YR Dynamic Patcher. Here are the goodies that comes with Kratos Build 6.12:

Quote:
‘nores’ is for Non-Developer.

This package is prepared for non-developers, uses DynamicPatcher-1.0-debug, does not contain Source Code.

This version and later versions use the development version DP by default, and also comes with the release version DP. If you need to publish, you can rename and override yourself.

If you have already used the pre-packaging of this project, it is recommended to delete all of them and then overwrite them.

Build6 is different from the previous version. Due to the new feature version of the new DP, it is strongly recommended to completely delete the folder "DynamicPatcher", and then add this package.

B6.1 - Remove redundant log information, and the Paintball effect is smoother in Next.

B6.2 - Fix AttackBeacon not working.

B6.3 - Extra fired weapons now support custom Tesla effects by Ares and Phobos.

B6.4 - In the multi-type tail system, the ELECTRIC-type label is changed from Electric.IsAlternateColor to Bolt.IsAlternateColor, and extend some labels to support the custom Tesla effects by Ares and Phobos, such as Bolt.Color1, Bolt.Disable1, etc.

B6.5 - Fixed a bug that could cause the Stand to drop off the projectile, and a bug that could cause the anti-projectile to not work. Part of the logic of AutoWeapon was optimized, and a label AutoWeapon.FireToTarget was added to make AutoWeapon only fire at the target of the attached object.

B6.6 - Fixed the bug that the Stand would not disappear when attach to the Spawn, and added a label Stand.ExplodesWithMaster to make the Stand explode when JOJO dies.

B6.7 - Added a label Stand.DrawLayer to control the rendering level of the Stand, and add a label Stand.Powered to let the Stand act only when the power is sufficient.

B6.8 - Redesigned the Cumulative control of AE. Now Cumulative will have three values to control the state, which is no longer affected by AutoWeapon. When Cumulative=Attacker, the same AE from Different Attacker can be Cumulative. The meaning of AutoWeapon.IsAttackerMark is more explicit, is it possible to interact with the source of AE, allowing the weapon to be fired from the Attacker or fired to the Attacker.

B6.9 - Fixed a bug of Bullet checking buildings if enable proximity, fixed a bug that the Stand can still act when the power is cut down when Stand.Powered=yes, and added a new label Stand.SameHouse=yes to control whether the Stand changes its House with the Master.

B6.10 - Fix and add support for Phobos' TurretOffset, Adds a new label NotAffectTypes to build a blacklist of AEType.

B6.11 - Fix the bug that the rotation direction is wrong of IsOnTurret in TurretOffset.

1. Rename the AutoWeapon.WeaponTypes label to AutoWeapon.Types.

2. Remove those labels AutoWeapon.Shooter and AutoWeapon.ToAttacker.

3. Rename the DestroySelfPeaceful label to DestroySelf.Peaceful, same name as AE's new effect.

4. AttachEffect add the effects of such as Firepower and speed, some can affect ProjectileType.

5. Delete Paintball, move to AttachEffect-System.

6. Expand AttachEffectTypes with new effect types, DestroySelf, Transform, etc.

7. Redesigned the AttackerMark system, still using the AutoWeapon effect of AttachEffectTypes, adding an independent label CumulativeByDifferentAttacker to control multi-source attach cumulative when AutoWeapon.IsAttackerMark=yes special settings are activated, and the behavior of AutoWeapon is changed from the AE-Receiver fire to point to change to the AE-Source fire to the AE-Receiver, and extra labels to control more details.

8. AutoWeapon can now fire weapons held by attached units.

9. The projectile proximity and penetration system has been redesigned and now has more detailed settings.


If you are curious about Kratos, visit the Official Website to obtain further information about it. Grab the latest version of Kratos by clicking Here. That's all folks! Stay tuned at PPM for more news coverage on Kratos!

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