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Red Counter Strike: Veterancy System - Part 1

Hi everyone! The staff from Red Counter Strike has recently shared some bits about how the veterancy system will work on their project. For those who are not acquainted with it, Red Counter Strike is a mod for Yuri''s Revenge, with Ares and Phobos, that brings real-life military weapons to the game, although it maintains the wacky units and technologies that make Red Alert 2 fun. Here is what was posted about it:

Quote:

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I will be covering the basic veterancy system base of the allies and soviets. I will also give a detailed example on how this system function exactly. Please note that this system will base for the very basic component of all allied and soviet countries respectively unless stated otherwise in the veterancy focus sheet that I had released a while back on moddb.

Before starting, I would like to thank the ARES and PHOBOS logic expansion developers and contributors of the command and conquer community as without them none of the features you have been seeing in a mod like mine or other mods would have been possible to implement.

Now, without further ado let’s start. First off, the major powers of the allies and soviet IE the United States of America and Union of Soviet Socialist Republics with their allies, partners or affiliates follow a generic path of veterancy bonuses:


  • The allies generally places emphasis defensive measures.

  • The soviets generally places emphasis on offensive measures.


Again, both blocs follow their own veterancy respective bonus path unless again stated otherwise in the focus sheet.

For the United States of America and Union of Soviet Socialist Republics this veterancy bonus generally path applies to all its armed forces branches, but please note that this may not be always the case for them or their affiliates, allies, or partners.

Bear in mind insignia shapes that I will be using for each of the blocs veterancy paths will be almost entirely from the United States and USSR respectively unless there is a special unit of a certain country then that special unit will follow a different veterancy path and will have his or her own unique insignia shapes.

That said I would like to stress that, during the beta phase I will be trying to make the mod’s essential components that the other future releases would be based out of. As of now in the next foreseeable release, you will get the generic veterancy ranking system for both blocs, generic homogenous unit list per bloc and a single special unit with its own unique veterancy system and insignia shape related to selected country of either of the blocs. Said special unit will follow that stated special veterancy focus on the focus sheet if it is applicable to it.

Currently I have released the allies focus sheet and I have yet to release the soviet variant. Note, both bloc’s infantry units mostly have enlisted and warrant officer rank insignias whilst vehicles, aircrafts and naval units will mostly have officer insignias.

To be continued in:

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You can check more information about Red Counter Strike by visiting their ModDB Profile. That's all folks! Stay tuned at PPM for more news coverage on Red Counter Strike!

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