The version 1.183g of Dawn of the Tiberium Age has been released a couple of days ago. And if you wanna play an improved Tiberian Dawn before the Remaster gets a release, a Tiberian Sun total conversion that includes, as a bonus, the Red Alert 1 factions as well, that's your chance. Compared to the previous version released on the last December, it should add a couple of maps and fixes a couple of things. Here's the changelog:
Added: New Co-Op mission "Bunny Lockdown" (Credits: Rampastring, Tiberius).
Added: New multiplayer maps "Frozen Bay", "Frozen Advance" and "Desert Lakes" (Credits: AedisToru, Tiberius).
Added: Discord can now display Game Activity information from DTA (which map you're playing on, which lobby you're in on CnCNet, etc.) when Game Activity is enabled in Discord (Credits: Kerbiter).
Changed: Scrap metal is now more noticeable (Credits: Bittah Commander).
Changed: Extra resources were added to the "Rocky Ridge" multiplayer map to give viable alternatives to rushing the middle and the towns were slightly expanded (Credits: Tiberius).
Changed: On the "Glimmering Bluffs" multiplayer map some overlay and resource placements have been improved and the starting positions have been adjusted to improve balance in PvP as well as preventing the AI from getting stuck (Credits: Tiberius).
Fixed: Allied and Soviet tanks did twice as much damage against infantry in enhanced mode as they were meant to.
Fixed: Circle of Death's terrain objects and overlay were shifted up by several cells.
Fixed: Destroying a civilian building in the south-east corner of the "Rocky Ridge" multiplayer map could cause the game to crash (Credits: Tiberius).
Fixed: On the "Idyllic Lake" multiplayer map there were 2 spots where harvesters could get stuck after harvesting ore.
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Download the latest Dawn of the Tiberium Age version by visiting their download section at ModDB. Share your feedback at their forums at PPM and have fun!
Quote:
Added: New Co-Op mission "Bunny Lockdown" (Credits: Rampastring, Tiberius).
Added: New multiplayer maps "Frozen Bay", "Frozen Advance" and "Desert Lakes" (Credits: AedisToru, Tiberius).
Added: Discord can now display Game Activity information from DTA (which map you're playing on, which lobby you're in on CnCNet, etc.) when Game Activity is enabled in Discord (Credits: Kerbiter).
Changed: Scrap metal is now more noticeable (Credits: Bittah Commander).
Changed: Extra resources were added to the "Rocky Ridge" multiplayer map to give viable alternatives to rushing the middle and the towns were slightly expanded (Credits: Tiberius).
Changed: On the "Glimmering Bluffs" multiplayer map some overlay and resource placements have been improved and the starting positions have been adjusted to improve balance in PvP as well as preventing the AI from getting stuck (Credits: Tiberius).
Fixed: Allied and Soviet tanks did twice as much damage against infantry in enhanced mode as they were meant to.
Fixed: Circle of Death's terrain objects and overlay were shifted up by several cells.
Fixed: Destroying a civilian building in the south-east corner of the "Rocky Ridge" multiplayer map could cause the game to crash (Credits: Tiberius).
Fixed: On the "Idyllic Lake" multiplayer map there were 2 spots where harvesters could get stuck after harvesting ore.

Download the latest Dawn of the Tiberium Age version by visiting their download section at ModDB. Share your feedback at their forums at PPM and have fun!