And finally, let's move to news from this year. Lin Kuei Ominae has recently updated Image Shaper to support a new format "Uncompressed_Full_Frame", which stores each SHP frame in its full size and, for this reason, you can't optimize its canvas.
So, here's the changelog:
And let's follow with an explanation from ApolloTD on this matter, since... why would you want to store uncompressed images for your mod in first place? ApolloTD has a good explanation:
You can download the latest Image Shaper at the first post of this topic here.
Regarding C&C Executable Modifier, Lin Kuei Ominae has shared a hack to allow bouncing projectiles in Tiberian Sun to bounce more than 3 times, as you can see at the image below. Thanks tomsons26 for the hex research:
So, here's the changelog:
Quote:
Version 01.01.00.23
-(update) new format "Uncompressed_Full_Frame" added, which stores each SHP frame in its full size. "optimize canvas" doesn't work for this case
-(update) command line option added to support setting "Split result"
-(update) new format "Uncompressed_Full_Frame" added, which stores each SHP frame in its full size. "optimize canvas" doesn't work for this case
-(update) command line option added to support setting "Split result"
And let's follow with an explanation from ApolloTD on this matter, since... why would you want to store uncompressed images for your mod in first place? ApolloTD has a good explanation:
Quote:
Since LKO asked describe this one in practical uses.
1. Suitable for alpha related material like for example commonly used alphaimages where the content ideally should be left exactly as is and if there is zero index pixels used they are left as is and no cropping/compression is attempted.
2. Weird cases like high vertical anims that exceed height more than usual width in the usual compression method are cropped and this crop per frame can sometimes cause an flicker like effect infront of building and since here dimension is always same size this can't occur and no, zadjust etc doesn't always work in positioning over with constantly changing inner dimensions.
3. Can be used to remove compression features from shp for testing normal shp for alpha etc or to find out if compression causes issues.
4. This is a last resort option in usual use if nothing else works flawless and for other methods where are no issues with the shps, this should not be used due to filesize considerations.
1. Suitable for alpha related material like for example commonly used alphaimages where the content ideally should be left exactly as is and if there is zero index pixels used they are left as is and no cropping/compression is attempted.
2. Weird cases like high vertical anims that exceed height more than usual width in the usual compression method are cropped and this crop per frame can sometimes cause an flicker like effect infront of building and since here dimension is always same size this can't occur and no, zadjust etc doesn't always work in positioning over with constantly changing inner dimensions.
3. Can be used to remove compression features from shp for testing normal shp for alpha etc or to find out if compression causes issues.
4. This is a last resort option in usual use if nothing else works flawless and for other methods where are no issues with the shps, this should not be used due to filesize considerations.
You can download the latest Image Shaper at the first post of this topic here.
Regarding C&C Executable Modifier, Lin Kuei Ominae has shared a hack to allow bouncing projectiles in Tiberian Sun to bounce more than 3 times, as you can see at the image below. Thanks tomsons26 for the hex research:
