The staff from ]No Life Studios has recently released Zero Hour Reborn v7 Alpha 0.1, in open alpha state, whatever it means. Certainly, it means it is not finished and it requires your feedback [url=https://discord.gg/7NsTfDD]at their Discord Channel to track bugs and balance problems.
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Zero Hour Reborn is a mod that tweaks Generals: Zero Hour with new units, upgrades and a new way of playing the game, among other things. Here's the huge changelog:
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For more information about this mod, visit its ModDB Profile and download it here.

Zero Hour Reborn is a mod that tweaks Generals: Zero Hour with new units, upgrades and a new way of playing the game, among other things. Here's the huge changelog:
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General Changes: - Misc code optimizations - Fixed a bunch of misc strings - Removed a bunch of stuff that were broken - Armor damage values returned to ZH values - Got rid of a bunch of crap that's no longer used - Fixed a few misc particles - Optimized a bunch of random stuff in the inis - Increased base defenses' resistance against SMALL_ARMS damage from 50% to 25% - Increased base defenses' resistance against GATTLING damage from 25% to 10% - Increased base defenses' resistance against COMANCHE_VULCAN damage from 50% to 25% - Updated the tooltip pop-up box - Fixed artillery shell and mortar whistles - Updated various string files - Added generic deploy cameos - Removed Navy - New Mod logo - Fixed a bunch of cameos that got broken while editing - Fixed broken Map name strings - Re-eneabled the Singleplayer button for the main menu Ported the following fixes from NProject Mod: - Fixed ZH Cameos - Fixed China Dozer Animations and particles - New model for Helix - New model for China Supply Center - New model for Speaker Tower - Fixed China War Factory crane models - China War Factory chimney smoke - Fixed China Barracks models - Fixed China Airfield models - Optimized Nuclear Reactor Art Codes Added new maps made by Adriane: - Aries Woodland - Armed Neighbours - Borderlands Desertion - Siege Island - Southern Falcon - Local Disturbance - Mountain Cliffs - Natures Ambience - Battle Station - Danger Close - Everglade Island - Hazardous Environment - Lion Heart - Night Sky - Rundown District - Tournament Coastline - Territorial Alliances All USA: - Renamed Microwave Tanks to Warlocks USA CiC: - Replaced regular Aurora with Aurora Alpha - Fixed a bug where Pathfinder can be built without getting the science - Fixed hotkey conflict between Crusader Artillery and Ambulance USA Assault Gen: - New unit, Desert Patrol Vehicle. (Credits to Stalker for the model) - New unit, Assault Warlock to USA Assault. Removed vehicle drones and added self repair - Removed Humvee from Assault Gen - Removed Paladin from Assault Gen - Removed Adv. Crusader from Assault Gen - Advanced Patriot now fires 8 missiles - Abrams and Bradley now self repairs when not in combat - Fixed a bug that prevented the Abrams and Bradley from getting disabled. - Added new detonation fxs for Abrams and Bradley - Added new voices and sound effects for Abrams - Fixed the costs of assault gen's tanks so that they actually cost less than regular US vehicles - Fixed bug where USA Assault can only build 2 airfields - Fixed hotkey conflicts between Abrams and Bradley All China: - New model and texture for da Bunkah - New napalm effects for China (not yet working for all though) - Fixed a bug that prevented Tank Hunter missiles from turning properly causing their rockets to hit the ground most of the time - New unit Leopard bomber. Replaces SU-34 - Edited China BGM. Added new tracks and fixed the transitions between them - Added NO_COLLIDE kindof to Inferno Cannon Tank Shell - Anti-ground HEAT round projectile now collides with incoming enemies - Added NO_COLLIDE kindof to anti-air HEAT round projectile - Small firefield radius increased to 30 from 15 - Edited China UI, added more red - Optimized China War Factory Art codes - Nuclear Reactor now have a generic building explosion when construction is cancelled - New firestorm particles, now all the fire particles, at least for EnN Gen, are now uniform - Fixed firestorm ambient sounds, it loops properly now - Firefield now has ambient sounds - Added new upgrade sound to China HEAT Rounds - Replaced China aircraft stop button with Bugout, essentially does the same thing but with cool new icon - Migs can no longer attack air, this is now the job of the J10s - Mig Armor is now an actual armor upgrade, and not just an HP boost - New Cameo for Hacker Van - Decreased damage of Nukes - Split Nuke damage to multiple waves, so that they can destroy GLA holes China Rogue - Brought back a lot of gen powers that were missing for some reason like cash hack - Removed gen powers from the CC that weren't even being used - Fixed and reordered the gen power menu and shortcut buttons China CiC: - Added New unit, Manticore, special thanks to Stalker for the model and textures - Added Hacker Van China E&N General: - New Model for Battlemaster. - EMP and Napalm Gen's Battlemaster no longer starts as elite - EMP and Naplam Gen's Battlemaster Napalm Shells now do less damage to compensate for napalm damage - Napalm shells upgrade removed, Napalm battlemasters now start with napalm shells - Napalm battlemasters now use the same fire field as napalm tank hunters instead of the default fire field - Napalm Tank Hunter fire field duration increased to 1500ms from 500ms - Napalm Tank Hunter missile damage dcreased from 40 to 25 - Napalm Tank Hunter missiles no longer track moving ground units - Napalm Tank Hunter weapon reload time increased to 2secs from 1sec - Napalm Tank Hunters now have new anti air weapons that don't leave fire fields, thus burning all yer shit when a cargo plane passes through - Mortar Soldiers now use napalm shells - Mortar Soldier shell damage reduced to 38 from 75 - Mortar Soldier scatter and damage radius set to 15 from 25 - New unit ECM Trooper, replaces Flame Trooper - Renamed Napalm Enhanced upgrade to Enhanced Black Napalm - Inferno Cannons now benefit from the Enhanced Black Napalm Upgrade - Dragon Tank now benefits from the Enhanced Black Napalm Upgrade - Napalm Battlemaster now benefits from the Enhanced Black Napalm Upgrade - Mortar Soldier now benefits from the Enhanced Black Napalm Upgrade - Removed electronic research center - Removed flame turret - Removed gen powers from the CC that weren't even being used - Fixed and reordered the gen power menu and shortcut buttons - Re-arranged some button orders, mainly for factories, for more order and better visiblity (experiment) - Napalm Bomber Strike ability now works - All buildings start with EMP mines - Units with ECM missile jammers now have new fx and radius decals - ECM tank and ECM trooper now fire EMP beams to disable vehicles - ECM Trooper renamed to EMP Trooper - New cameo and voices for EMP Trooper - Speaker towers now have radius decals - Propaganda Center speaker now works - Added Hacker Van to Propaganda Center - Overlord Gattling Cannons now benefit from Heat Round - Overlord Gattling Cannons now have an ECM field - Overlord now uses napalm shells - New fire fx for heat rounds. Modeled tracers and overheated barrels - Added new tiny firefield (radius 15) used by Napalm Tank Hunters and Napalm Mortar Soldiers - Added new unit, Raven Strike Fighter, replaces EnN Gen's Berkut - Optimized Airfield Codes (all 4 hangers now have doors, thanks N5!) - Optimized Propaganda Center Codes - Optimized Command Center Codes - Optimized Nuclear Reactor Codes - Added Special Weapons training, replaces Infantry and Artillery training - Finally added proper cameo for Raven - thanks Andi! - Helix now starts with Napalm Bomb - Added whistling sound to Helix Napalm Bomb - Napalm Bomb now spawns it's own Firestorm objects that have no delay - Edited Napalm Strike - New GP Napalm Carpet Bomb - Replaced EMP Scatter Bomb GP with EMP Cluster Mines GP - Officers can now do field promotions, so far only works on redguards and tank hunters because I'm lazy - Added Raging Dragon Tank (at least code wise). It's main weapon deals more damage over time. - Edited easy EMP and Napalm AI - HD-fied a few cameos China Artillery: - Added Hacker Van - Fixed Artillery Lord Cameo All GLA: - Edited Quad Cannon and Quad Tank weapon bonuses, they now gain pure damage bonuses and no RoF bonuses (since weapon delays below 67 don't work anyway) - Reduced Quad Cannon and Quad Tank damage values to be closer to VZH values (v6 values were insane, even for Reborn): - Quad Cannon damage: normal = 12/6; salvage 1 = 18/9; salvage 2 = 24/12 - Quad Tank damage: normal = 16/8; salvage 1 = 24/12; salvage 2 = 32/16 - Fixed Scorpion death OCL, it now actually spawns scorpion parts instead of POW truck parts GLA Rogue: - Added new unit, Tick Tank GLA Dictator: - Fixed a bug where training a terrorist grants Camouflage Upgrade to the player - Fixed hotkey conflict between Air Field and Arms Dealer GLA Terror Leader: - Increased damage for Air Burst Scud Weapons |

For more information about this mod, visit its ModDB Profile and download it here.