Hello everyone! Sorry for the recent silence. I've been distracted with The Witcher TV series recently. Too bad it was all that wait for only 8 episodes, which I'm watching again, due to the non-linearity of the pace of the story. Anyway, back to business: a couple of days ago, Agent.Z has finally released Red Alert 2: Recalculated 0.1.
It is a Red Alert 2: Yuri's Revenge modification that tweaks the game with new units, gameplay balance changes, graphics, etc. It also brings some new playable missions for all factions. Here's the changelog of this version:
And here's a screenshot of a soviet mission:
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Find out more information about Red Alert 2: Recalculated at its ModDB Profile, where you can also download the mod. Have fun!
It is a Red Alert 2: Yuri's Revenge modification that tweaks the game with new units, gameplay balance changes, graphics, etc. It also brings some new playable missions for all factions. Here's the changelog of this version:
Quote: |
- 4 Campaign mission maps per side (some of them are subparts of longer missions) - Most vehicles have new graphics. - The countries are more diverse than in YR, though there are fewer of them. - Adapted original YR missions that work with the mod. They are also generally more difficult. - Some replaced structure art, such as the Allied Patriot missile. - A balance that is distinct from the familiar one from YR. - A small number of new skirmish maps. - New map details, such as trees and construction materials. - There are still some placeholders left, such as missing cameos or old graphics. |
And here's a screenshot of a soviet mission:

Find out more information about Red Alert 2: Recalculated at its ModDB Profile, where you can also download the mod. Have fun!