Version 2.10 of NProject has been released a couple of days ago. This Generals: Zero Hour mod improves the game by fixing bugs, changing the balance of the game, improving AI, and more. There are also additional toys for all factions and sub-factions including Civilians, as well as a playable Boss General with fully functional AI.
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This specific version introduces many of civilian asset fixes and balance changes among the other things. Here's the changelog:
Head to its ModDB Profile for more information and to download this version. Have fun!

This specific version introduces many of civilian asset fixes and balance changes among the other things. Here's the changelog:
Quote: |
- Tons of fixes and improvements for civilian buildings, units, and props alike! - Implemented new garrison slots standards! Now smaller civilian buildings will have fewer garrison slots while the larger ones have more slots. - Smaller civilian buildings now will also have fewer health points while larger ones are more sturdy. - Applied infantry fixes to the civilian units, such as infantry unit scaling, updated death effects, synced running speed animations, etc. - Added the missing texture files that supposed to fix the downscaled textures in ZH (completing the old fixes) - Fixed the damage discrepancy issue caused by rocket projectile weapons due to them hitting each other upon detonation that makes them ineffective on massed attacks - Added Spy Post to all China generals - Revamped Support Van unit due to the new Spy Post building - Added new model to Chinese Carpet Bomber |
Head to its ModDB Profile for more information and to download this version. Have fun!