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CnC Map Renderer and OS SHP Builder updates.

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We had a couple of interesting updates for two of the tools we promote here.

Starting with CnC Maps Renderer, E1 Elite has posted two patches in this month. These versions come with a generic TS Client version of the tool and its source code. Here's a merged changelog of them:

Quote:
- Editable dropdown of the start location marker size can now draw the markers with decimal value sizes except for the Tiled marker type.
- Fixed: Cases where the renderer button won't work for more than once without restarting the application.
- Fixed: Facings corrected for SHP vehicles where its ART.ini section won't have WalkFrames=1 specified.
- Fixed: Shadow problem(s) fix for rendering the first instance of a 32-facing SHP vehicle placed on its first or last 8 directions.

- Walls placed as buildings in maps, now connect with its adjacent walls of its type (building/overlay), gates and walltower.

Note: TSClient version now comes with an extra mix file which contains the tunnel top graphics added to the tunnel floor tiles.



The other tool that has surprisingly received an update recently is the OS SHP Builder. The version 3.38 Beta 23 brings a fix for the SHP (TD) saving feature, especially for OpenRA users. So, you don't need to convert your sprites using XCC Mixer anymore. However, we need someone to test it and provide feedback to confirm that this fix is not an accident or a fraud. If you already have OS SHP Builder, use the Update OS SHP Builder option at the Help menu to get this version or you can just download the latest version here. Post your feedback at this topic at OS SHP Builder support forums.


And one very last tidbit is that our friend Kerbiter is working on a feature for Voxel Section Editor III to import models from Magicka Voxels, as he requested before and I am too much overloaded with my Thesis to focus on it right now.

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