Some days ago, the first public alpha version of KKnD mod for OpenRA. It is a remake of the first two Kill Krush 'n' Destroy games using OpenRA engine.
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For OpenRA, it is a milestone, as they are trying to transform OpenRA into a general purpose RTS engine rather than something connected exclusively to Command & Conquer gameplay.
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Here's the author's word on this game:
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The source code of the mod, as well as its releases, are available on its GitHub. Have fun!

For OpenRA, it is a milestone, as they are trying to transform OpenRA into a general purpose RTS engine rather than something connected exclusively to Command & Conquer gameplay.

Here's the author's word on this game:
Quote: |
First we want to explain what the 0.1.0 milestone is, and what it is not. Those of you hanging around in our Discord server surely know about the lot of closed alpha tests we had in the last months, just to make sure our first milestone is properly playable. This milestone is focused around KKnD 1 and multiplayer gameplay. This means neither we have implemented any singleplayer experience, nor the KKnD 2 experience yet. Also a lot of features are still missing or incomplete so expect a bug to appear every now and then. So keep in mind that this release is still in early alpha stage and the current release focus lies on online and LAN gameplay. For the singleplayer experience you need to fall back to the original games for now. If you encounter any problem with the game, please contact us, otherwise we will be unable to solve it! We have setup a few dedicated servers located in Germany to play on if you are unable to open up the game ports in your router. And of course we will be very thankful of course to see more third party servers up in the near future. |

The source code of the mod, as well as its releases, are available on its GitHub. Have fun!