The good people over CNCNZ.com has started a new featured known as the Dev Detector, where they conduct a series of interviews with people who participated on the development of old Command & Conquer games. And the first target is David Silverman. Here's what they say about it.
As someone who works on the marketing side of these games, some of his answers are somewhat expected. Nonetheless, it is an interesting read. Check it out.
Also, in a smaller note, but being interesting as well, the latest Nmenth's Research Lab explains why mechs are not as viable for military combat when compared to wheeled vehicles.
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Our first guest is none other than David Silverman, EALA's product manager from 2006 to 2009, who is better known to the community as the creator of Command & Conquer TV and a host of Battlecast Primetime. We've asked him about his favourite project at EALA, the origins of C&C TV, his days at BioWare, and his current shot at streaming. |
As someone who works on the marketing side of these games, some of his answers are somewhat expected. Nonetheless, it is an interesting read. Check it out.
Also, in a smaller note, but being interesting as well, the latest Nmenth's Research Lab explains why mechs are not as viable for military combat when compared to wheeled vehicles.