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Hello everyone! I've returned from Arequipa last saturday morning and I've been a bit quiet in the news, since this month is a bit hectic. I've presented a technical paper called 'Polygonal Mesh Extraction From Digital Voxel Art', last wednesday atn the conference SIBGRAPI 2013. Unfortunately, I couldn't get good pictures from that, so here's the best I could get, moments before the presentation starts:





And the city of Arequipa is a very beautiful place. As a citizen of Rio de Janeiro, things such as the height (2350 metters above sea level), proximity to active volcanos such as El Misti, possibility of earth quakes and the very dry climate were new things for me. Also, it was the first time I've seen snow in real life, since such things does not exist in Rio, but the top of the mountains of Arequipa were full of them. My lips and nose are still devastated by the mix of dry climate and height, but fortunately Misti and the earth itself were quiet during my stay. Here's some pictures for those curious ones:



Plaza de Armas


Yanahuara view of El Misti


Carmen Alto view of Chachani (inactive volcano)


Also, the food there is awesome, since I love very condimented food and it was a nice opportunity to practice english, since my spanish was terrible and they doesn't seem to be able to understand portuguese properly, unlike other spanish speaking people.

Anyway, this technical paper has been added at our Scientific Articles section and it explains how to obtain models from binary density voxel grids that you can manipulate with most mesh processing methods available in the literature.



Finally, I must admit that my month is not over in terms of crazy things to do and the next step is fully related to PPM. As you may have heard in some other sites, Electronic Arts will take part of Gamescom 2013, displaying many of their upcoming games, including Command & Conquer, which will have an event called CommandCOM. PPM will send one person there to do all the coverage. I know some of you may find it strange, as the game won't be moddable (at least in a lower term), but new C&C games always inpires our modders and I'm pretty sure many people here would like to play it when it is released.

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