Since Siberian_GRemlin never actually released his font editor, and demand was growing from the community to have such a tool to allow more fan localisations of the older games, I thought, what the heck, I'll dive into it.
So I decided to make my own font editor in C#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too.
So, without further ado... the Westwood Font Editor:
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The project is built on the .Net framework v3.5
Download:
WWFontEditor_1.1.zip
Source code: (C#)
WWFontEditor_1.1_src.rar
Original development thread: (at cncnet.org)
https://forums.cncnet.org/index.php?topic=6810.0
Development on this project is still going on, btw. Future features most likely include palette switching/loading/saving, and probably Dune 2000 and Tiberian Sun font support.
So I decided to make my own font editor in C#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too.
So, without further ado... the Westwood Font Editor:

The project is built on the .Net framework v3.5
Download:
WWFontEditor_1.1.zip
Source code: (C#)
WWFontEditor_1.1_src.rar
Original development thread: (at cncnet.org)
https://forums.cncnet.org/index.php?topic=6810.0
Development on this project is still going on, btw. Future features most likely include palette switching/loading/saving, and probably Dune 2000 and Tiberian Sun font support.