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ShockWave is back and kicking!

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Hello Shockwave Fans,

Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary.
Unfortunately some issues with Rise of the Reds development caught up with us. This unfortunately forced us to delay all of this much longer than we initially wanted.

Thankfully, this is no longer the case, and I'm happy to say we have been actively working on improving this old mod by fixing bugs, addressing age old balance issues as well as adding a few cool new things.
One of these things we can show off right now is the new, modified Toxin Jarmen Kell available to Dr. Thrax:



Unlike the old version, he no longer creates toxin puddles on impact, but rather any infantry killed by him will melt into a puddle and create some toxic clouds that linger in the direct area.
Any other infantry killed by these toxic clouds will create even more toxic clouds with the possibility of triggering a chain reaction just like the Virus Sniper did in Red Alert 2: Yuri's Revenge.

More cool features and improvements are in the works and we will be posting them here and on other media so keep your eyes peeled for more updates!

Also this upcoming Sunday, Hecthor Doomhammer will be mixing up his usual streaming schedule by streaming the first livestream of our internal version of ShockWave.
He will be joined by Generalcamo and myself. In addition to the new Toxin Jarmen Kell, there are a couple of other things that are in the internal version that haven't been announced yet, but could be showing up in the stream.


Countdown untill the stream starts

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