Greetings, commander! Reinforcements have arrived from C&C World-Altering Editor as C&C World-Altering Editor v1.1.2 has been recently released by ^Rampastein. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun, Red Alert 2 and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor v1.1.2:
For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is downloadable at This Address. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!
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Minor update, mainly to fix bugs.
- Added an option to sort triggers by color followed by name (Credits: Shush)
- Improved top bar button textures (Credits: Crimsonum)
- Lighting calculations on adding, moving, or deleting light posts have been optimized to only re-calculate lighting for the affected area instead of the whole map (Credits: ZivDero)
- The "Raise Individual Cells" and "Lower Individual Cells" tools can now use the "Fill Terrain" hotkey (default: Ctrl) to affect an enclosed area (Credits: Starkku)
- View ->"Edit Drawn objects..." has been renamed to "Configure Rendered Objects..."
- Improved error message when a connected tile specifies a nonexistent TileSet
- Improved error message on script execution failure
- Script action options can now be parsed from another section (Credits: Starkku)
- Fixed several bugs where cell lighting values were not updated on cell height level change
- Fixed a bug where the megamap (F12) was displayed behind other UI elements
- Fixed a bug where the overlay land type was reset to "Clear" if it was not re-defined in all INI sections where information for the overlay type was parsed from
- Fixed a bug where the position of editor notifications (such as "Map auto-saved.") was not refreshed after the editor window had been resized
- Fixed a bug where the map path was not wrapped in quotation marks when it was opened in a text editor, potentially resulting in weird behavior from the text editor
- Fixed an edge case bug where a TaskForce or Script could sometimes appear to be selected when actually no TaskForce or Script was selected
- Fixed a bug where the editor ignored AllowToPlace=no when looking up connected tiles to place
- Fixed a bug where AITriggers were written incorrectly if a weight was 0
- Fixed a bug where you could not input decimal numbers in AITrigger weights
- (DTA) Fixed a bug where veins were rendered in the wrong palette
- (RA2/YR) Fixed newly-created standard houses having a null HouseType
- (RA2/YR) Fixed creating a new HouseType after the creation of standard houses, causing HouseTypes of the standard houses to show up as none
- (RA2/YR) Fixed indexing of newly-created HouseTypes to ignore Player@WPZZ houses
- (RA2/YR) Fixed "Parent Country" dropdown of "Edit Country" window repeatedly accumulating items when opened for non-standard HouseTypes
For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is downloadable at This Address. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!