Hello everyone! Reinforcements have arrived from Tech-Shuffle as Tech-Shuffle 2.10 has been recently published by Ballistic_Gel. For those who are not acquainted with it, Tech-Shuffle is a modification for Red Alert 3 that shapes the game according to the vision of the author. Expect new units, balance changes, new graphics, and much more. Here is the official announcement from Tech-Shuffle's staff about Tech-Shuffle 2.10:
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For further information about Tech-Shuffle, visit the ModDB Profile. Download the latest version of Tech-ShuffleHere. That's all, folks! Stay tuned at PPM for more news coverage on Tech-Shuffle!

Quote:
This time, I used DeepL translation. Which one is better, it or ChatGPT3.5?
2.10 Updates
2.10 Updates
- Fix the bug that Icarus's Helicopter skill fails when there is a shield.
- Fix the bug that Athena Cannon's skill disappears instantly.
- Fix the bug that the model of a cumulonimbus cloud is lost when it passes through the cliff.
- mperial Power Plant skill damage per second changed from 35 to 25.
- The price of shipyards in the Pan-Asian Union and EU is unified to 1000.
- Ball Lightning no longer needs to turn to face the target when using the skill.
- Fix the bug of scattering abnormality when artillery locomotives fire on infantry units.
- Fix the bug of flashback. (possibly)
- Shield air defense ship voice using the voice of the Shield Cruiser in Red Alert 2.
- Battle Fortress main gun single shot damage changed from 36 to 54.
For further information about Tech-Shuffle, visit the ModDB Profile. Download the latest version of Tech-ShuffleHere. That's all, folks! Stay tuned at PPM for more news coverage on Tech-Shuffle!