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Vengi 0.0.26 has been released!

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A new version of Vengi's Voxel Engine is now available. This new release is known as Vengi 0.0.26, and it has been posted moments ago by mgerhardy. For your information, Vengi is a voxel engine that includes an editor known as VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here are the changes from Vengi 0.0.26, as posted on their GitHub profile:

Quote:
Changelog
A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.26 (2023-08-13)
General:

  • Fixed pivot handling in VXR format
  • Allow to export the GLTF vertex colors as byte values
  • Added NeuQuant color quantization algorithm
  • Optimized GLTF and MD2 import
  • Fixed Quake1 texture handling
  • General optimizations
  • Added a new voxelization algorithm and a cvar to use it (set voxformat_voxelizemode to 1)
  • Fixed issues with importing images with a depth-map
  • Fixed regression for reading Minecraft voxel data
  • Added support for loading Lospec palettes

VoxEdit:

  • Improved shape handling a lot
  • Added (disabled) path tracer support (Yocto/GL)
  • Fixed rendering order of overlapping bounding boxes for the active node
  • Added warning popup to split volumes into smaller pieces

oasis



Minecraft greenfield



lospec ui integration



If you are curious about Vengi's Voxel Engine, visit the Topic at PPM Forums, Official Website, and Discord Channel to obtain further information about it. Vengi's Voxel Engine is available for download Here. And this is all for today! Enjoy Vengi's Voxel Engine with VoxEdit and provide your feedback about it so it can get better.

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