Hello ladies and gentlemen! The crew from OpenSAGE Blender Plugin has recently released a new beta version of their tool to test how normal maps are exported now. According to them, it is supposed to be fixed. For those unfamiliar with it, OpenSAGE Blender Plugin is a plugin for Blender to export its 3D models into W3D and W3X file formats used in Command & Conquer Renegade, Command & Conquer Generals, Lord of the Rings: Battle for Middle Earth games, Command & Conquer 3: Tiberium Wars, Red Alert 3, and Tiberian Twilight. Here is what was shared about it:
If you would like to test it and provide feedback to them, download the latest pre-release of their Blender plugin here.
You can find more information about OpenSAGE Blender Plugin by visiting the Official Website, and Discord Channel. And this is all we can offer for today regarding OpenSAGE Blender Plugin!
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Note:
This is still in beta, and the behavior may change between releases. Also, bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also, see Troubleshoting for more information.
Changes:
This is still in beta, and the behavior may change between releases. Also, bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also, see Troubleshoting for more information.
Changes:
- Correctly export normal mapped materials
If you would like to test it and provide feedback to them, download the latest pre-release of their Blender plugin here.
You can find more information about OpenSAGE Blender Plugin by visiting the Official Website, and Discord Channel. And this is all we can offer for today regarding OpenSAGE Blender Plugin!